Troubleshooting

  • I see two Player Characters and get "Cannot switch to actions 'Player' input is not enabled" error message.

You need to update Cinemachine in the Third Person Starter Asset Scene. Navigate to the scene "Playground", find the PlayerFollowCamera Game Object, and click the "Upgrade Now" button in the Inspector. Then Select Upgrade Entire Project in the next popup window.

  • My model stays is a T position and doesnt animate.

Check that the Model is Rigged Humanoid. Also check the rigging that the required bones have been allocated correctly.

  • The model loaded is not the model in the UI.

You need to ensure that the button in the CharacterSelectComponent is pointing to the corresponding model in the Configuration.

  • When I press Space to Jump, the character keeps jumping.

This is cause by the Character Collider being incorrect. The collider size needs to fit the player model.

  • When the model changes, the camera zooms in like it is first person.

There will be a collider somewhere on your character model that is interfering with the CineCamera collider. You can either remove the model colliders or unclick Avoid Obstacles on the Cinemachine Third Person Follow. You can also see if tagging all components on the Player with the Player tag will solve the problem.

  • I have added the PlayerFollowCameraUpdated prefab to my new scene, but the camera is not following the Player.

You will need to add your PlayerCameraRoot from the Character, to the Tracking Target field in the Cinemachine Camera in the PlayerFollowCameraUpdated.