After installing Game Creator 2 (GC2) and OpenWorlds VR, navigate to Plugins/OpenWorlds/Example Scenes and load the OpenWorldsVR example scene. Once you've tethered your VR headset to your PC, click play, put the headset on, and follow the prompts within the scene.
The hand controllers have been pre-configured for this example, but you can easily customize the settings in the Inspector panel for the OpenWorldsVR Manager.
Click on each of the sections to see the configuration options, but for now, lets play with the pre-configured options.
We've also provided a series of example buttons linked to each of the hand control buttons and triggers. You can modify these to suit your needs. Be sure to check out the section on GC2 Buttons and Actions for more details.
To experience First Person view, set the Player View under Player Configuration to VR Camera First Person, and ensure the FPS Player is added to the Model parameter.
You can select RoomScale or Stationary Movement under Build Settings/Player Movement. This will disable thumbstick movement but still allow for teleportation while enabling you to move around the room by actual walking, giving you six degrees of freedom (6DOF). With First Person View, the character will follow your movement and rotation. However, in Third Person, we have disabled the Rotation (available only using thumbstick) as this induces excess motion sickness.
In the Build Settings section, you can enable the Auto PC to VR option. This feature allows you to seamlessly switch between playing on the PC with a keyboard and using your VR headset. Simply put on your headset at any time to dive into VR, or remove it and place it on your desk or stand. After a brief stationary threshold (2 seconds in this example), you can continue the game with the keyboard. This flexibility opens up numerous interesting options and environments for your gameplay. The Button Script is optional and is used for Actions such as changing the GC2 direction of Movement settings from Keyboard to VR.